Selected Writing |
Title |
Published |
Date |
Keywords |
In Submission |
Art Journal Open |
June 5, 2017 |
content, containers, online publishing, digital formats, whiteness |
Don’t Go There |
MINIBAR |
January 15, 2015 |
spirals, circles, Silicon Valley, senses, augmentation |
Materializing the Hole |
MIT |
June 2014 |
bodies, affect, vibration, phenomenology, computation, argumentation |
The Cipher of Wiley |
Noisey |
August 14, 2013 |
Wiley, grime, Drake, autotune, pop music, unknowability |
A Series of Uninteresting Decisions |
Kill Screen |
July 27, 2012 |
boredom, iPhone games, airplanes, meaningless play |
Good Boy |
Unwinnable |
June 30, 2012 |
Fallout, fathers, memory, failure, fallout |
Where’s Your Head At? |
Kill Screen |
April 25, 2012 |
Fez, pixels, perversity, puzzles, porn, New Aesthetic, house music |
The Mass Effect Is Not What You Thought |
Kill Screen |
March 15, 2012 |
Mass Effect, gamers, anger, avatars, loss, helplessness |
How Will Videogames Pass Go? |
Kill Screen |
December 12, 2011 |
Skyrim, Western constructs, world-building, role-playing, rationality, rules, syntax, discourse, knowingness |
To Click or to Click |
Kill Screen |
January 24, 2011 |
Whitney Museum, net art, UBERMORGEN.COM, clicks, fundraising, fun |
Loss of Death: Suicide in Videogames |
GameSpy |
April 6, 2010 |
suicide, overwork, depression, repulsion, challenge, skating |