I Don't See It | 2018 |
Mac application, office furniture | |
Edition of 3: bitforms gallery | |
Architectural model: Maya Taketani |
This is a generative, site-specific work displayed on the presentation monitor in the office of the bitforms Director. The bitforms office was re-created as a game space where multiple virtual cameras scan and roam the environment, interrupting and confusing one another endlessly.
I don’t see it. I don’t see the problem. I think I see no problem. I don’t see myself not seeing the problem. I think I see myself seeing no problem. I don’t see myself thinking I see. I see what I think I see.
This treacherous network of eyes also includes the physical observer on the couch, whose shifting position is echoed on the television, and on the television in the television, and so on. Its endless seeking of a better view simulates the movements of the Pointer, like a dog chasing its tail.
Watch a video excerpt with sound.
I don’t see it. I don’t see the problem. I think I see no problem. I don’t see myself not seeing the problem. I think I see myself seeing no problem. I don’t see myself thinking I see. I see what I think I see.
This treacherous network of eyes also includes the physical observer on the couch, whose shifting position is echoed on the television, and on the television in the television, and so on. Its endless seeking of a better view simulates the movements of the Pointer, like a dog chasing its tail.
Watch a video excerpt with sound.